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Release 0.4

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Version 0.4 -> download here

For more mirrors and mac version check the download section
===========

Main features:
- 1.09 compatibility.
- New Original Soundtrack, composed specifically for this mod by the talented Aurelien Benharrats (http://www.aurelien-b.fr/).
- Added Liege Loyalists and Crown Loyalists factions.
- Added dozens of new CoAs and Flags.
- Dragon Duels!
- New scenarios: The Dance of the Dragons and The Conquest of Dorne
- Completely reworked secret bastard system.

Events, jobs, plots and decisions:
- Added stillbirths.
- Women can now drink moon tea as a contraceptive.
- King on Iron Throne can now plot to revoke crownland titles off LPs.
- Added plots to steal valyrian swords.
- King can now issue mega war punishments after faction wars for feudal elective/gavelkind/lower crown authority.
- Added some generic events where rebel leaders can exact justice on the King and his family/supporters after a mega war.
- Added events dealing with the Most Devout and election of the High Septon.
- Added a NW 'First ranger wounded' flavour event.
- Added a decision to show owners of dragons and dragon eggs. Moved all such info decisions to the bottom of the panel.
- Readded the Summer Islander invasion events, after some adjustments.
- Added the Skinchanger traits "Dog" and "Brownbear" complete with events to assign them. Fixed some errors in the Skinchanger localisation.
- From now on, every girl will have to wait for their first period to be fertile and get married.
- Added an event for Tywin to reforge Ice into Widow's Wail and Oathkeeper.
- Added an event to buy a valyrian steel sword.
- Added an event for AI dragon riders that spawns them into a small army if they are not fighting during a war.
- Fixed the claim dawn decision not being usable by the AI (it was a dynasty_decision for some reason).
- Added AI only decisions to split blackfyre/darksister and ice/longclaw up.
- Fixed the rescue prisoner plot. Captor now recieves an ultimatum rather than an instant declaration of war.
- Optimised the traditional dynastic claims events.
- Added an event that disbands units spawned for AI dragon riders.
- Fixed the master-of-arms sometimes training himself when training your children. Also generally revised the action, mainly adding a negative event outcome.
- Updated the dynasty trackers to use the new dynasty_flags (hopefully since there are far less 'any_dynasty_member=' this should boost performance).
- Added a lore child event for Daenerys.
- The Maester can now be sent to do his job actions even if the events cant happen, to avoid confusion.
- Added the option to reject all presented candidates for the kingsguard.
- A widower will now target an appropiate character according to their sexuality/gender when 'seeking solace in the arms of another'.
- Revised the coronation events (less spammy, more accurate localisation).
- When someone surrenders to a dragon conquest their vassals are now informed.
- Updated the various CK2+ plots.
- Added a warning to the family requests title event about tyranny, also revised options/ai chances slightly.
- Events that previously gave a tech bonus now give an alternative bonus.
- LPs can now crown themselves King during an independence war.
- Smaller AI lords will only join an independence war if a higher tier neighbour has joined, and will swear fealty to them upon victory.
- Maesters can no longer convert populace.
- Removed CK2+ old age events which arent in CK2+ anymore.
- Updated tyranny and dishonour mechanics from CK2+ (including dishonour now applying to plot assasinations).
- Added the option for the King to disable alerts about lesser lord's actions in a mega war.
- Only King, LPs and northern lords will be sent a call to arms from the Night's Watch now.
- Non-landed characters with the Septon or Septa trait now gain it as a minor title.
- The random priest that can be generated via event 3021 is now a female Septa, and always of the Faith of the Seven.
- Maesters are now banned from being a possible champion in trials by combat.

Character setup:
- Extended Nights Watch title history to cover all 300 years, using a combination of canon characters and non canon based on the shield's Jon describes as having been in the Shield Hall.
- House Moreland added to castle Goodgate in Drox Castle.
- House Doggett added to castle Viewpoint in Silverhill.
- House Clifton added to new level 1 castle barony Fair Keep on Fair Isle.
- Added missing Crackclaw Point dynasty Hardy with ancient history to castle Strongcliff in Rook's Rest. Includes historic Hardy member of the Kingsguard.
- Added the houses Forrester, Woods, Branch and Bole to four counties in the Wolfswood, complete with ancient history and flags. Made the Glovers High Lords and made all four their subjects.
- Extended Magnar of Thenn family history to cover 300 years, making Thenn playable at every bookmark.
- Added character histories for House Moore, House Bettley and House Deddings.
- Added ancestor history linking Gerrick Kingsblood back to King Beyond the Wall Raymun Redbeard's younger brother.
- Added House Deddings to Gravesham.
- Created House Peat complete with ancient history and gave them the barony of Gatehouse Tower in Moat Cailin.
- Changed House Draupaud into House Garrew.
- Changed House Tamm into House Blackmyre.
- Added House Graymarch in post-Robert's Rebellion Westford.
- The Reeds will now get unlanded courtiers from Houses Cray, Greengood, Quagg and Tamm.
- Some additions to Targaryen history: Added Dark Sister history, added traits for Aenar the Exile, Daenys the Dreamer and Gaemon the Glorious, added lover opinion between Aegon and his sisters.
- Reynes can now get the Lannister lion nicknames.
- Added the valyrian swords Widow's Wail and Oathkeeper.
- Added Lord Celtigar's Valyrian Axe.
- Sansa now follows the seven from the time she arrives in King's Landing.
- Added DNA for the Redwynes, who are all ginger.
- Tybolt Hetherspoon and his daughter Melara are courtiers in Tywin's court.
- Gareth Clifton married to Jayne Farman.
- Ormond Osgrey now goes to the Wall when he is stripped of Cold Moat, his son inherits Standfast.
- Lucamore Strong becomes Lord Commander after being sent to the Wall. Still regains Kingsguard trait on death for historic reasons.
- Added Gerrick Kingsblood's mising daughter.
- All Dothraki should start in the Khalasar rather than random westerosi locations now (unless they are supposed to be in another location).
- Added 2 daughters of Daemon Blackfyre.
- Set Dany's guardians (so she isnt tutored by aurane waters).
- Made Tyene Sand white and Sarella Sand black.
- Added Maester Caleotte.
- Doran is now estranged from his Norvosi wife from the time Quentyn goes to the Yronwoods.
- Quentyn is now a ward of Lord Yronwood.
- Clifford swannis now a brother rather than a son of Gulian (its mentioned he doesnt have a third son).
- Martyn and Willem Lannister are now twins.
- Revised House Toland to conform with the latest winds of winter preview.
- Added Jayne Ladybright.
- Added Edgar Yronwood and revised the house to account for him.
- Melisandre is now zealous.
- Orys Baratheon is now legitimised from the time he gains the Stormlands.
- Edited employer history so that from Blackfyre Rebellion onwards the Stricklands serve in the Golden Company. "Gold for four generations."
- Harry the Heir succession should now be fixed (as far as paradox succession allows at least), also gave him some dna.
- Moved Kettleblacks to Petyr's court before they arrive in KL.
- Aerion the Monstrous is now banished to Lys from the appropiate date.
- Added Victarion's wife that he beat to death, gave him the widowed rather than celibate trait after her death.
- Updated Rhaenyra's husband from house Strong and 3 sons who died in the Dance.
- Baelor now locks his sisters in the Maidenvault once he is king. He is now both a lunatic and a paragon of virtue.
- Petyr Baelish's unlanded ancestors are now employed by House Corbray and House Arryn respectivly.
- Added legendary characters Queen Nymeria of the Rhoynar and Mors Martell, founders of House Martell.
- Raised a bit Joffrey's stats, as he was too close to Robert of the Vale.
- Padded out historical Arryns and Tullys with siblings.
- Added Ser Artys Arryn and the Griffin King to Vale history.
- Fixed error where all historical Volmarks worshipped the Seven.

Province and title setup:
- Baelskeep is now called Midlor Keep before the Baelish family acquire it.
- Adjusted Beyond the Wall provinces to account for Raymun Redbeard being KbtW in 8222.1.1 and then not in 8223.9.9.
- Can no longer create the LP of the Crownlands in a pre-conquest scenario.
- Moved House Harclay to a new lv2 castle barony in Pinesend (Castle Harclay). Made them hill clansmen.
- Moved House Cassel to the King's Course county. Renamed the old Cassel's Castle in Blackgrove to Castle Blackgrove.
- Moved House Poole to a new lv2 castle barony in Winterfell (Castle Coldstream).
- Gave House Hayes the county of Cape Kraken to remove the canon ironborn House Shepherd from there.
- Changed Golden Company title history so that Haegon Blackfyre inherits from Bittersteel. Adjusted employer history of all involved.
- Dagon Greyjoy now starts "After the Spring" in rebellion against the Iron Throne.
- Gave the Tarbecks LV4 base buildings which get destroyed at the same time Castamere does.
- Renamed the baronies in Blackwood to places mentioned in Dance with Dragons.
- Swapped Greenmont and Fang Tower, so Cleganes are sworn directly to Lannisters.
- Swapped Payne Hall and Hawthorne.
- Renamed high lordship of Peckledon to Goldroad and the Goldroad in The Reach to The Ring.
- Made House Payne Lords of Goldroad (they are a principal house).
- Changed High Lordship of Goldshire to Sarsfield and made Sarsfields Lords (because it is a marked location/principal house).
- Changed High Lordship of Greenfield to Cornfield and made Swyfts Lords (because it is a marked location/principal house).
- Moved House Bettley to the Westerlands, Pendrick Hills and added their CoA.
- Moved House Ruttiger to the Oxefort barony.
- Moved House Grell to Martlet Bay.
- Swapped the position of Summerhall and Fawnton, according to Summerhall's location on the new maps.
- Mountain Clans now worship the Old Gods.
- Added the titular Kingdom of the Mountain, that existed before the arrival of the Andals.

Balance:
- Dragon Riders now far less likely to accept faction ultimatums.
- If a king-tier character lost his LP title in a claim war, he wouldn't become a vassal of the new LP. He does now.
- If a King on the iron throne is deposed, his crownland vassals will now always transfer to the new King.
- It is now only possible to banish people you are a liege of to the Nightswatch.
- AI will now refrain from banishing close relatives of their enemies to the wall if said enemy has one of their relatives under their control (stops Robb banishing Jaime). Also much less likely to execute/do nasty things to them.
- Decreased dragon ambition opinion malus from -100 to -40, as it was causing most Targs to have -100 opinion of eachother.
- Adjusted the way education is assigned. The order of whom decides is now: Father (unless mother is higher tier), mother, regent, random close relative then liege. Also if you are landed and the character choosing education is not your parent you now pay for it.
- Made the conversion of the North to Old Gods and Iron Islands to Drowned God more likely.
- Made Starks slightly more likely to gain direwolves.
- Reduced the chance of infants becoming ill.
- Surrendering to a dragon conquest will now decrease your relations with your more beligerent vassals.
- Reduced the requirements for players to pick the dragon egg and valyrian sword ambitions.
- Landed 14 year olds can now lead armies if they have 15 martial or a dragon (to allow Daeron I to lead armies against Dorne).
- Upped the tyranny malus values to that of CK2+, as the AI doesnt seem to accrue it as fast as before.
- Slightly increased the piety malus when you castrate someone.
- Increased chances to anger the Iron Bank.
- Reduced slightly the revolt risk multiplier from distance (10%), westeros is large.
- For stability sake, reduced by 20 % the chance to undergo multiple independance revolts.
- Lowered required age for killing plots (14 instead of 16).
- Relatives of characters you kill in duels wont want bloody vengeance against you now, rather a less extreme modifier is applied.
- Due to dynasty_decisions not working for the AI, added AI only decisions to give dragon egg to random children and to knight all eligible children.
- Prohibited the knighting of sons who have a health problem.
- You can now imprison your regent if they embezzle your funds.
- Added an 'Abomination of Incest' modifier that reduces a characters opinion with the church.
- When losing dragon duel against unlanded char, you get imprisoned by his liege.

Graphics and portraits:
- Removed all traces of the horrible Mediterranean portraits from the mod.
- Added valyrian portraits for children.
- Revised Dynasty CoA's for Crownlands, North and Dorne. Other regions will follow in next version.
- Added new flag for Stony Shore.
- Added placeholder flags for Khalasar and Summer Islands.
- Added some hair/eye colour variety to Dornish people.
- Added rebel_leader and deserter trait icons.
- Mountain Clans now use the same portrait backgrounds as Wildlings.
- Fixed male Dornish septons working in the nude, damn perverts all of them.
- Made some more eye colours for Valyrian truebloods.
- Characters with the septa and silent_sister traits now get appropriate clothes and church backgrounds on portraits.
- New and improved icons for skinchangers.

Misc:
- Added a Summer Gods religion (needs icon).
- French translation improvement (proofreading and corrections).
- New files for better translation of (pre)Conquest scenario.
- Added some provisional titles for the various potential tiers of republic in Westeros.
- Added the captain of your household guard, with his trait.
- High Valyrians are no longer culled before 8050.
- If at the start of a game there is no LC of the Nightswtach, a random realm character will now be selected to be LC upon game start.
- *SPOILER WARNING* If Aegon invades and Daenerys happens to be on the throne and is unmarried, Aegon can now offer to be her consort in exchange for a dragon

Bugfixes:
- Wildlings can now no longer hire sellsword infantry, dornish spears or sellsail fleets.
- Fixed issue where the same character could come 2nd and 3rd in a Tourney.
- Fixed vanilla event where it was possible for your wife to drag you in front of yourself for judgement of your love affairs.
- Fixed the independent Reach and Dorne in Crowned Stag/Greyjoy Rebellion bug.
- Fixed the bug where the game would CTD when alternating between Robert's Rebellion and ACOK scenarios.
- A child born whilst their mother is hidden will now also be hidden.
- Prevented wildling_horde and negative_money triggered modifiers from spamming and eventually crashing the game.
- Changed the name of Wildling invasions to "Wildling Invasion" instead of "Invasion of ---".
- Fixed the localisation of the offended moneylenders event.
- Fixed bug where it was possible for the Lord of the Westerlands to declare dejure wars on his vassals who splintered during a mega war.
- Added some failsafe global flags to make sure Lps are reabsorbed after a mega war.
- An event referring to the church demanding alms will now only happen for the seven and rhllor followers.
- Fixed Tower of Joy events happening if Robert loses his rebellion but then usurps the throne later.
- Fixed a character who has the bloody gate as a lesser title not being able to fabricate claims.
- Fixed a problem with certain Reach castles not getting their BV buildings.
- Fixed the event where someone who dies during a dragon conquest with no male heir loses their titles.
- Fixed vanilla event where it was possible to argue with yourself about releasing your wife from prison (you could even imprison or execute yourself for this).
- Fixed vanilla event where one of your spouses could demand you break up with another wife.
- The events about the long lost dragons now cannot fire during the age of dragons.
- Fixed decision to crown yourself King sometimes being usable during a non-independence war.
- Fixed dejure 'duchy' CB not being usable for Kings against High Lords.
- Fixed 'improve relations sabotaged' event happening for maesters who are educating children rather than you master of laws.
- Fixed banishing people to the Wall via trial by court.
- Fixed the KG counter not being adjusted after gelding one for having a lover.
- Fixed Celtigars being culled when they are High valyrians in early scenarios.
- If the attacker in an independence war dies the war no longer ends inconclusively.
- Fixed Nightswatch calling for aid calling characters they are at war with.
- Any event that adds a trait that prevents inhertiance should now recalculate succession lines properly.
- Fixed rebel leaders sometimes not gaining victory upon winning.
- Fixed the convert populace mission not being valid for some provinces when it is supposed to be valid.
- Spouses of culled high valyrians will no longer get the widowed trait.
- Lesser lords that defect in a mega war cannot now defect again (they could be on both sides previously).
- Added some extra checks on Robb's white peace event (hopefully stop the LP North turning up in Dorne).

Patch 0.4 Notes

This release comes pretty quickly on the heels of 1.09, but it's no mere compatibility update. And no, Essos isn't in either. What we do have for you is a ridiculous amount of new content. Seriously, our changelog for this thing is six pages long. Here's the highlights:

  • Airborne duels between dragon riders
  • A new scenario to show them off - the Dance of the Dragons
  • A second new scenario, the Conquest of Dorne
  • New Loyalist factions that make civil wars far more balanced, and factions far less of a pain
  • Several new features surrounding sexual politics, including stillbirths, abortions, and a brand new system for secret bastards
  • Our very own original soundtrack, courtesy of the extremely talented Aurelien Benharrats

There might be still some crasbugs hidden in there, so as always, remember to play with autosaves on!



Release 0.4.1

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—————————————————————————–
Patch 0.4.1 (Download links are in the DL section, if none works, go to our dev forum

Changelog:

Version 0.4.0.1
===============

Main features:
- 1.091 compatibility.

Events, jobs, plots and decisions:
- Revised trial by court somewhat. They are now overseen by the Castellan. You can also now overturn their decision at the cost of tyranny.
- Added an event where the King on Iron Throne can demand exiled pretenders from his vassals who are harbouring them.
- Optimised event where a claimant to the Iron Throne is granted a claim on Kings Landing.

Character setup:
- Added more house traits for the character creator.
- The Starks, Robert and other people who were wronged by King Aerys now have the vengeance opinion of him, rather than being rivals.
- Lord Garin Wells no longer has two children called Eleanor.
- Lord Gerold Dayne no longer has two children called Arron.
- Fixed a Peake having a blank name.
- Richard Horpe’s Lord brother is now older than him rather than younger.
- Fixed Corliss Penny being a Wensington.
- Daenarys is now widowed from Drogo’s death.

Province and title setup:
- The New Gift is now called North Road before it becomes part of the Nightswatch.

Balance:
- Added is_patrician = no to realm_decisions/tournaments.
- Added a 2 year cooldown on commanding vassals to stand down.
- If an unlanded character wins a siege their liege is now granted the prisoners gained.
- Removed the period events along with the -1000 fertility modifier for children.

Graphics and portraits:
- The overhaul for the Dynasty Coat of Arms is nearly finished.
- Gave Orys back his CoA.

Misc:
- Moved some more dynasty trackr flags to be set in the history files.
- Blackwood/Bracken event is now on_birth.
- Tywin can no longer reforge Ice until the Starks are defeated.

Bugfixes:
- Added “is_alive = yes” to job martial / tutor children. In testing a dead child gained swordsman levels.
- If the Grandmaester successfully flees imprisonment he wont now simply be sent back again.
- Fixed bug where allies of victorious Kings in independence wars werent becoming their vassals.
- Removed WIP ‘gain crownlander vassal’ plot accidentally added to the build.
- Fixed the conditions to allow you to establish oldtown as your capital in The Conquest.
- Fixed vanilla pride event that referred to your Maester.
- Fulfilling the become spymaster ambition now improves your intrigue rather than stewardship.
- Fixed some bugs concerning secret bastards and Moon Tea mechanics.
- Your descendents will no longer be imprisoned if you win a siege where they are located.
- Fixed bug where you could execute your backed claimant if their relative was your enemy.
- Fixed problem where if you pressed all claims you wouldnt win claims that were owned by the enemy’s vassals.
- Greatly reduced the supply limit/attrition penalties for provinces dragons have been used in. This should prevent disappearing armies.
- Added some more checks to the ‘I am a prince’ event, so hopefully it shouldnt spam.
- The owner of Dawn can longer get the ‘obtain valyrian sword’ ambition.
- Added some checks to warden events, to stop inexplicable spam for Eddard.
- Fixed bug where if the leader of an indep faction died (causing the war to end inconclusively) anyone who delcared themself King wouldn’t be revassalised.
- Fixed the independent Vale bug.
- Fixed the Rose and the Lion event not working in ACoK.
- Fixed problem where Loras Tyrell wasn’t going back to Highgarden on Renly’s death in ACoK.


New unofficial Trailer

AAR Competition – The Winners

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swordhz

We have had a little AAR competition, now that it it finished here are the results and the links to the AAR.

3rd Place and the winner of a character with a unique house and COA to place in any court in Westeros:
Deaghaidh with Queen of the Burning Sky, A House Targaryen AAR set during the Dance of Dragons.

Joint 2nd place, and the winners of a character with a unique house and COA in a spare barony of their choosing, are:
Kingslayer with The Lion and the Tiger, A House Darkholme AAR set from the time of Aegon the Conqueror, and…
etzel with From Lords to Kings, A House Badics AAR set from the time of Robert’s Rebellion.

And the winner, who shall win a character with a unique house and COA and a new unique Valyrian Sword, is:
JimThePocket with Release The Kraken!, a House Greyjoy AAR set from the time of the War of the Five Kings.

As a thanks for participating all entrants can create a character to place in the Night’s Watch, to forever guard the realms of men :)


New ck2 update [1.092]

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Today, crusader kings II has been updated to version 1.092.

if you are using steam or made the update, the mod is still playable, but armies won’t move due to new parameters from Paradox.

So you guys will have to wait from an official patch from us, or come by the citadel where some people have updated a temporary fix

link to the fix : http://citadel.prophpbb.com/topic2493.html

See you with news on the next update soon


[Release] 0.4.1

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windows version : http://www.mediafire.com/?vyrdb6rgxg0kf5d

others : http://www.mediafire.com/?vyrdb6rgxg0kf5d

Checksum: XLIY
Compatible with: CK2 1.092
Warning: This is a BETA version, so it might (in fact, it will most likely) contain bugs and unfinished features!

Patch 0.4.1 Notes
In honor of Game of Thrones’ return to television yesterday, we’re proud to bring you a new release, and with it a feature you’ve all long awaited and fiercely demanded. That’s right, as of patch 0.4.1, the game of thrones is no longer confined to Westeros!

We’ve worked painstakingly to let you cross the Narrow Sea and experience the wonders of the East, a land of merchant cities, savage horselords, fanatical worshipers of the One True God, and the ruins of an empire long fallen. This patch’s highlights include:

  • Lands of the Eastern Continent added across the Narrow Sea.
  • Over 900 new provinces.
  • Lots of new titles: New duchies, kingdoms and empires.
  • Invasions of savage horse-riding warriors from the East.
  • Tens of thousands of new characters.
  • Republics: Added the Free Cities.
  • Optionally, you can play as the rulers of the Free Cities if you own The Republic DLC.
  • Lots of new cultures.
  • Look out for ruthless slaver civilizations!
  • Unleashed new monotheistic religions with fanatical followers.

[Release] 0.4.2

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This one is not a joke :)
Go on moddb to Download (links are at the right ->>> )

The video contains A Feast For Crows spoilers

Changelog
Version 0.4.2
=============

Main features:
- 1.092 compatibility.
- Two new scenarios: The Blackfyre Rebellion and A Feast for Crows.
- Improved Hedge Knights.
- Added a first draft revision of vanilla buildings.

Events, jobs, plots and decisions:
- The priest councillor can now use the ‘Perform Charity’ job action.
- The season event (as well as other initialsation) now occurs immediately upon starting a new game.
- Female regents may now be challenged to duels if they belong to Dornish, Wildling, or Ironborn cultures.
- The ruler designer high valyrian decision is now an automatic event.
- Added an AI decision to split the swords widowswail and oathkeeper.
- The regency duel event chain now uses the duel engine. Female regents can also no longer be challenged to duels.
- Added a salt wife related event.
- Householdguard decisions – disband – removes all household guard modifiers.
- Can no longer start feasts/hunts/fairs whilst reaving.
- Vanilla ‘Dragon hunt’ event now cannot happen during the age of dragons.
- A character will not get the widowed trait if they assasinated their spouse, unless they are a lunatic.
- Characters either captured or released after a siege now get a notification event.
- The Bran inspired falling from tower event now gives the crippled trait rather than the maimed trait.
- Adjusted options in event where your vassal kills one of your servants.
- Added the option to grant vacant LP titles via personal interaction.
- Added new special decisions (Hire a Hedge Knight) for the following cultures (northmen, riverlander, valeman, crownlander, westerman, reachman, stormlander, ironborn, salt_dornish, stone_dornish, sand_dornish and crannogman).
- Characters employed by decision will no longer get traits like incapable and infirm.
- Revised NW maintenance event that handles women/children to also give men the NW trait if they dont have it.
- Ironborn reaving events now occur whilst using ironborn raid/invasion CB on the map.
- Added an event chain for Rhaegar in the Tower of Joy in the case of the Targaryens winning the War of the Usurper.
- If a character is put under house arrest, any of their child relatives who are also in prison will be placed under house arrest also.
- Trial by Combat is no longer always to the death, and if the prisoner loses their captor can now choose a punishment.
- Obtaining Dawn now aborts the obtain valyrian sword ambition.
- Added jenk’s changes to skinchanger events. Only farwynds can now have sea animal companions. The chain is now less likely to happen as well.
- Polished the Fashionable & Authoritative traits. (added mid-life events to gain/lose/interact).
- If you win a trial by court you can now only send the loser to the wall if they are a man.
- Feast/hunts/fairs have a 12 month cooldown as opposed to a required month.
- Added oathbreaker mechanics.

Character setup (WARNING, SPOILERS AHEAD):
- Made Theon a prisoner of Ramsay and put him in the oubliette.
- Moved Asha to Stannis’ court before she is married and put her under arrest.
- Added Aeron Damphair’s imprisonment by the Lannisters after the Greyjoy Rebellion.
- Gave Erik Ironmaker his own dynasty, changed his nickname to “Anvil-Breaker” and added his grandsons.
- Fixed Gregor Cleganes killer to be Oberyn.
- Removed celibate traits from Theon and Varys (they have eunuch).
- Made Varys and Melisandre ambitious.
- Added positive opinion modifiers between Illyrio, Varys and Young Griff.
- Baelor the Blessed now becomes celibate a bit earlier.
- Rolland Storm is now in Renly’s court in ACoK.
- Reduced Jon and Ramsay Snow’s martial, and increased Stannis’ a bit.
- Adjusted the ages of Roose, Domeric and Ramsay to be more in keeping with canon.
- Deleted Heward Bolton (Roose’s non canon father) who never became a Lord and with Roose’s increased age is unnecessary.
- Renamed characters to Canon names for Houses : Falwell, Lorch, Terrick, Wayn and Lychester for the time period of Maegor’s reign.
- Maester Aemon and Bloodraven now have relevant employment history placing them in the Nights Watch from 8233.
- Added Glendon Flowers aka Glendon Ball as Quentyn Fireball’s bastard.
- Added dynasty with CoA for Dunk. Makes him playable when he is LC and lets him have his own CoA.
- Added Andrik the Unsmiling and Nute the Barber.
- Added some AAR winners, including the new Valyrian Sword Stranger’s Mercy (Graphics still needed).
- Added some additional canon names to Andal, Dornish, Ironborn and Valyrian cultures.
- Added ancient Kings Beyond the Wall.
- Added Septa Lemore, Septa Saranella and Mirri Maz Dur.
- Added opinion modifiers between Jorah Mormont, his father and Eddard Stark after Jorah has been exiled.
- Added the family of the Prince of Pentos (Illyrio married one of them).
- Randyll Tarly no longer looks like Stannis, Styr is bald and Petyr the Pimple has pimples.
- Added some more characters to the Dance of Dragons bookmark.
- Blackfyres can now get Targaryen nicknames.
- Added a more senior Hardyng line, so Harry the Heir is less likely to inherit the Hardyng lands and cause the house to die out.
- Robert no longer thinks Ned a traitor in the Crowned Stag scenario.
- Created a “Saan” dynasty and assigned Sallador to it. Gave him traits, Fashionable, Gregarious, Proud and Charismatic Negotiator.
- Made Hoster Tully’s illness more gradual, so he is only infirm at the beginning of ACoK, becoming incapable later on. Also added his stillborn children and made him and his children have blue eyes.
- Ser Barristan now has blue eyes.
- Characters that die stillborn now have it shown as their cause of death. Also added cause to historical stillborns.
- Fixed it so that the Gorge and Skirling Pass are sworn to Raymun Redbeard while he is King beyond the Wall.
- Made it so that Bloodraven is imprisoned by Maekar from Maekar becomming King to when he and Aemon go to the Wall.

Province and title setup:
- Added a war with CB “bid for independence” for the Rains of Castermere in 8260.1.1.
- Added traditional claims for Housea Blackwood and Bracken, which give claims to some of eachother’s lands.
- Changed beyond the wall to a king tier title.
- Added a Painted Table flavour building to the Stone Drum in Dragonstone.
- Changed all Dornish titles to true cognatic, some were still using agnatic.
- House Sunglass was moved and degraded to Barony-level on Dragonstone Island.
- Placed House Rambton on the empty barony of Winwyrm on Dragonstone Island. (added non-canon Family history)
- Renamed Sweetport Sound to The Whispers and House Crabb got moved there. The province was switched from Duchy of Dragonstone to duchy of Crackclaw Point.
- Renamed Brownhollow to Dyre Den. House Brune of Brownhollow got degraded to Baron level. House Brune of Dyre Den became their liege.
- Former seat of House Crabb, Crackclaw point got renamed North Crackclaw Point. House Boggs was added in that castle. (added non-canon Family history)
- Added a new barony in North Crackclaw Point for House Pyne. (added non-canon Family history)
- Rook’s Rest was moved south into former Dyre Den province. House Staunton was moved with it. (tachnically they are not crackclaw but close enough)
- The former Rook’s Rest became South Crackclaw Point. House Cave was placed there. (added non-canon Family history) House Hardy remained there.
- Created and added correct province flags for Crackclaw Point provinces.
- Degraded the level of some Castles in Crackclaw Point Duchy to keep the balance and more or less the same amount of troops.
- The Vale now uses agnatic succession from the reign of Jon Arryn, to give more accurate succession.
- Fixed Eastwatch’s base value building.
- Added a war for Raymun Redbeard’s invasion in 8223.1.1.
- Made the High Lordships of the Kingswood and Bywater Rush created from the beginning and gave them to the Bywaters and the Thornes, respectively.
- Made Wendwater sworn to the Masseys.

Balance:
- Liege/faction member opinion modifier set to zero (to avoid lieges hating their own loyalists, better solution to follow).
- Fertilty malus added to army commanders.
- The “mysterious conception” legitimacy evidence flag is now only assigned to children whose mother’s husbands were commanding an army when pregnancy began to show.
- Lovers are now twice as likely to sleep together while their spouses are commanding armies.
- Added some restrictions to who can use the weaken vassal plot against LPs.
- The unique scenario CBs are now flagged as major revolts, so vassals will get the ‘revolt defeated’ opinion bonus if the King wins. Also increased this bonus slightly.
- There is no longer a minimum piety requirement for imprisonment/execution.
- When a King grants a Lord Paramount title to a lord via event they now have a boosted opinion of the new lord ( to try and stop the AI being nasty to the new lord).
- The AI now has no limit on how many lord paramount titles it will create.
- If the leader of an independence faction war dies the war wil no longer end inconclusively.
- It is no longer possible to start a claimant faction for Septons, Septas or Red Priests.
- A landed claimant who is a vassal of the holder of the title now needs to be backing the faction before an ultimatum can be issued.
- Females who are rulers or close relatives of rulers can now lead armies if they have 15 martial.
- Took away the North’s boats, as they were going to the beach again. Human players of the North can still use boat mercs though.
- It is no longer possible to plot to revoke the primary duchy of a lord paramount tier character.
- Land based animal companions now all have an effect on duel outcomes.
- Form Westeros decision is now usable even if you only control four kingdoms rather than own the titles directly.
- Flaying or drowning will now give an opinion malus with the target’s relatives.
- Weaker lords are now more likely to accept demands to stand down.
- Any King can now use the post mega war punishments against their vassals.
- Added extra checks on the vassalisation of allies after a successful indep war event, to make sure only neighbours are vassalised.
- Black brothers and other special characters can no longer fabricate claims.
- Reduced the prestige gain on some knight events.
- Reduced the chance of a character using moon tea.
- Salt wives can no longer be councillors or use moon tea.
- A child can now only be increased in combat skill by your marshall once every two years, and only to one level above your marshall.
- More than one member of a dynasty can now have a traditional claim to a title.
- Owners of dragons now dislike dragon slayers.
- Slightly decreased the chance of being wounded/maimed/killed whilst reaving.
- Dejure barony CBs are now usable against characters in the same realm. it now also vassalises the target if possible/appropiate.
- Reduced the chance of stillbirths happening (from 23% to 10% on average).
- Trickster and defender overall provide a +0.1 commandmodifier as opposed to a -0.1.
- Holy warrior can be given out randomly but not through reeducation. Took away the -0.1 damage and reduced religious enemy to +0.1.
- Gold Mines now give less gold, but the Westerlands now has more to compensate.
- Adjusted the special War of the Usurper CB, so the effect tooltip is clearer and the war continues if Renly somehow inherits the Stormlands.

Graphics and portraits:
- Added the Hedge Knight project. Included 337 Hedge Dynasties with their own unique Coat of Arms for most cultures of Westeros.
- Added 58 new title Flags. Most ware duchy flags that ware either low quality or a placeholder.
- Changed the way traits are displayed on the character screen (thanks to Elder Scrolls mod).
- Added a new background for loading screen hints, so the text no longer overlaps the border.
- Replaced all christian crosses that were left in the UI with the Seven Pointed Star.
- Added trait icons for Honorable, Ruthless, Wildling and Salt Wife.
- Added icon for Valyrian religion and changed icon of Summer Gods (was Drowned God icon?).
- Northman females now wear northern martial gear instead of western.
- Some minor additions to Ironborn clothes.
- The Ironborn should no longer bedeck themselves like whores and have had new clothes and headgear added.
- Added eyepatches for left and right eyes and gave Euron his eyepatch.
- Dornish characters now use Muslim event images where appropriate.
- Kingsguard, Night’s Watch and Maester clothes should now override most other clothes.
- Fixed some more instances of naked Dornish priests.
- Red Priests now wear red clothes.
- Adjusted portrait backgrounds for several cultures.
- Added Night’s Watch flags with cloth texture courtesy of Smoesville, and cloth texture versions of the Golden Company and Warrior’s Sons flags.
- House “of Thenn” no longer has the House Thenn Rhllor influenced coat of arms for the historical Magnars.
- Added an icon for decision to give Crabspincer to a child.
- Added starkweather’s valyrian child portraits.
- Added icons for the loyalist factions.
- Removed red eyes from high valyrians.

Misc:
- Changed the way king tier titles in Westeros are named, so king tier titles outside westeros can be referred to as Kingdoms.
- Replaced some loading text to refer Westeros.
- Replaced dynasty trackers set in history files with the new dynasty= trigger.
- Only Lannisters, Reynes and Osgreys can now get ‘the Lionheart’ nickname.
- AI Kings will now create LP titles.
- Maesters now have to serve at least 10 years with a lord before being invited to be a Archmaester.
- The AI will now actively switch to their culture succession gender law.
- A stillborn character will now get a bastard nickname if appropiate.
-Added some improved localisations by pulcherada.

Bugfixes:
- Fixed the dejure ‘kingdom’ CB outcomes not working in some instances.
- Fixed a friend/rival event sometimes triggering wrongly.
- Removed Byzantine reference in blinding decision.
- Fixed the missing localisation for Redwyne nicknames.
- The ‘Become Lord Paramount’ ambition will now abort properly if the character is not of the right rank, also fixed localisation.
- It is no longer possible to capture yourself after a successful siege.
- Fixed a case of trial by combat events triggering erroneously.
- Fixed the peasants dying winter.
- Added some more checks to the high valyrian cull to ensure it doesnt cull the wrong characters.
- Florents no longer get traditional claims on the Reach if the holder is a Gardener.
- Fixed Trial by Combat not finishing properly in some circumstances.
- The Nightswatch maintenance event now switches the watch back to it’s normal state if it somehow becomes a merchant republic.
- Fixed the reforging of widowswail/oathkeeper into ice in reclaim sword CB not actually detroying the sword.
- Fixed problem where if you sent your child to be the ward of someone at the citadel they would be banished to a random place.
- Fixed ACOK bug where Renly/Stannis would sometimes auto declare war on the Iron throne after their brother’s death even if they backed them in the parley.
- Top lieges on another character’s reaving will no longer get two of every reaving event.
- If a character is declared a bastard after an investigation they will now get the appropiate bastard name.
- Fixed event where your Maester could demand you execute/exile an infidel.
- Fixed a case of mega war event spam for the King.

Patch 0.4.2 Notes

Since we noticed some of you didn’t like the Eastern Continent as much as we hoped, we removed it and decided to focus on Westeros again for the moment. And so, here’s the new version! The first thing you’ll notice is that armies can move again, but the most perceptive amongst you will no doubt notice we have two new scenarios: the much requested Blackfyre Rebellion and the spoiler-heavy A Feast for Crows (seriously, don’t even think about clicking on it if you haven’t read all the books). There are a lot of tweaks and additions, as usual. You’ll find, for instance, that you have new options to employ Hedge Knights. We have begun adding sensible buildings at last, so that late game should hopefully be improved, and there has been quite an overhaul in certain parts of the map.

Be advised: patch 1.092 is pretty unstable and you will experience crashes. As always, we recommand to play with autosaves off!

It may take some time for Moddb to propagate the files through its mirrors, so if the download doesn’t work for you, try again a few hours later.


An Eye on Datas

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Hello folks, Paradox studio released some datas about the mods :

Mod Popularity – March 2013
22% of all users who played CK2 in March tried a mod at least once.

9,8% – Game of Thrones
6,0% – CK2+
2,0% – The Prince and the Thane
0,9% – Lux Invicta
0,7% – Project Balance
0,6% – A New World, The Dawn of Empires.

It means we are the most played mod for crusader kings II, yay :)

We had a lot of success on mod db (often 1st, 15th as I write this news)

This can be explained by the Show re-starting, some news about the release (kotaku, pc gamer), the trailer, and perhaps the quality of the mod itself ;)

Before we come back with new infos about the mod, I’ll leave you all the good links to help us improve the mod (still lots of things to do)

Our forum - http://citadel.prophpbb.com/

Mod DB - http://www.moddb.com/mods/crusader-kings-2-a-game-of-thrones-ck2agot/

Steam group - http://steamcommunity.com/groups/gameofthronesck2

And the newsletter - http://feedburner.google.com/fb/a/mailverify?uri=wordpress/yqww&loc=en_US

Valar Morghulis



[Release] Version 0.4.3

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Last version was downloaded more than 50 000 times (new record)

Links can be found in the Mod db page (see the links in the pannel ->)

Patch 0.4.3 Notes
Nothing too major in this release, but there are plenty of additions to try before The Old Gods, as well as the usual numerous fixes.

  • Added a Quest to Valyria event chain
  • Finally added mechanics to improve base value buildings on your castle holdings.
  • New R’hllor magic options
  • Blackfyre Rebellion re-balanced

Version 0.4.3
===============

Main features:
- Added a Quest to Valyria event chain
- Finally added mechanics to improve base value buildings on your castle holdings.
- New R’hllor magic:
– R’hllor devotees who sacrafice a person can now protect self/kin/landed vassals from murder and death in battle.
– Those favored by r’hllor can cure the wounds/disease/illness of self/kin/landed vassals after a sacrafice is made
– Those chosen by r’hllor can cure disfigurements of self/kin/landed vassals after a sacrafice is made
– Chosen by r’hllor is now unique to the world
– Lightbringer is now unique to the world with a method of obtainment for chosen by rhllor
- Blackfyre Rebellion re-balanced

Events, jobs, plots and decisions:
- Added a decision to create cadet houses for bastards
- Characters in debt can now borrow gold off their vassals
- The Iron Throne is now in debt to Lannister, Tyrells and The Faith from Robert’s reign
- If a character defaults on a loan to the Iron Bank the bank will now seek to fund their enemies
- Robert/Joffrey/Tommen now start in debt to the Iron Bank
- Merged the employ character decisions into one decision that triggers an event, to reduce clutter
- Added a summer fair flavor event (for tom) to let a random courtier sit on your dragon 50/50 death or friend.
- Introduce a new fashion at court. Lunatics will impliment eyepatches at a -20 opinion for 5 years.
- If a character gets wounded in battle there is now a small chance they will lose an eye and gain an eyepatch
- A character is now more likely to successfully tame dragons if their parents are siblings
- Revised event where you decide to become lovers with your spouse. Added an option so you don’t neccessarily have to choose between adultery and becoming lovers.
- Added decisions for Dany to give her spare dragons to her spouse/children
- When a dragon establishes a lair if their location already has a lair they will make one in a random location
- Removed Tyrell event referring to Margaery’s marriage to Renly in AFFC
- Any two characters who are enemies can now duel in battle, not just war leaders (thanks to ricardo silva)
- Added a couple of Direwolf related battle events
- It is now possible to acknowledge female bastards
- Added decisions where bastard kings can legitimise themself and bastard Lords can ask their King for legitimisation
- Added a plot where you can press the claims of your kin in other realms against their liege
- A human player can now be the judge in a trial by court if they are castellan
- If you own Sunset Invasion and activate it when loading the mod, strange things may happen.
- Tywin can choose his heir once over 45
- Added an event that checks the player is using the latest vanilla patch

Character setup (WARNING, SPOILERS AHEAD):
- Added traits to Rickard, Brandon, and Lyanna Stark to make them resemble their actual characters. Also made Lyanna a Trained Fighter due to her fighting off the
tourney squires with a practice sword and practicing her swordplay with Benjen.
- Made both the Greatjon and the Smalljon “Huge”, as they are roughly seven feet tall. Also made the Greatjon’s brothers “Strong” and gave them traits.
- Gave the Greatjon’s brothers BEARDS, and assigned Brandon (brother of Eddard) and Rickard Stark portraits.
- Myrcella is no longer congenitally ugly
- Added Robert Strong
- Added Tyrion’s High Septon and the High Sparrow
- Made Bloodraven of the Old Gods religion, also gave him some more traits and an eyepatch
- Made some adjustments to Waynwoods
- Added more detailed history for Lothor Brune
- Made Fat Walda Frey actually fat
- Fixed gap between Lyonel and Steffon Baratheons’s reigns
- Catelyn no longer has the widowed trait before Ned’s death
- Made Jon Snow and Allister Thorne rivals, also made Thorne a bit more despisable
- Moved Gendel and Gorne to be Kings Beyond the Wall after Bael the Bard as per canon.
- Added relevant title history to Beyond the Wall provinces to make Bael, Gendel and Gorne playable during their time as King Beyond the Wall.
- Gave Tommen a temporary fertility malus upon marrying Margaery

Province and title setup:
- Merged the Eyrie’s waycastles into the main holding and gave the Eyrie a special building. This now makes the Eyrie the fortress it’s supposed to be.
- It is now possible to usurp Kingdoms if you have enough of it’s territory to do so
- If Stannis wins AFFC, the Dornish Marches and Riverlands now get reorganised
- If Littlefinger dies before the Riverrun siege is resolved the Riverlands and Harrenhal now revert to the crown

Balance:
- AI Ironborn Kings should now usually prefer the Invasion CB to the Raid CB
- It is no longer possible to capture rulers after sieging their secondary holdings, unless their capital is already occupied
- Gave Robert Arryn some prestige upon gaining the Vale, to stop constant Harry the Heir factions.
- It is no longer possible to try the prison break assasination twice in quick succession on a character
- If the King grants a character a LP title during a mega war their alignment is now is reset, so they are more likely to support the king
- Slightly reduced Euron’s starting army in the Shield Isles in AFFC
- Static modifiers for conquering different relgroup/culturegroup reduced to 50% levy/reinforce.
- Cripples can no longer win in duels. Made them far less likely to actually get in one and also gave them an offensive morale malus when leading troops
- A player can now ask his liege for transfer of a de jure vassal is mtth 8 months as opposed to 80.
- It is no longer possible for rebels (usually wildling rebels) to take people prisoner after a siege
- Removed the monthly prestige malus for holding a wedding
- Family person trait opposite is now kinslayer in addition to selfish
- AI not mroe likely to choose a kill plot targeting a kinslayer if same dynasty and not trusting.
- The AI is now far less likely to declare war on dragon riders if they themself dont have a dragon
- AI can now create kill plots against people who attempted to arrest them
- Increased further the AI’s max counter invasion distance, to try and stop them parking their armies on the beach as much
- The mega war resolution events no longer occur after a successful independence war
- Court Jester minor title now gives a -10 general opinion as opposed to -10 ruler opinion that can be achieved through insult. Loc in agot.csv

Graphics and portraits:
- Added the missing CoA for House Harlton (rpg). We didn’t have the clean version of the old one so I re-made it.
- Added some silver hair and purple eyes to the Dayne’s DNA

Misc:
- The AI will now take into account whether the belligerent’s capital is occupied when deciding sides in a mega war
- Changed “Dracarys” to “Drakarys”. This is the correct orthography according to Official ASOIAF Languages Guy David Peterson.
- Removed the unfinished kill dragon plot that was mistakenly added
- Removed all remaining dynasty trackers and replaced them with new dynasty = x trigger
- it is no longer possible to issue punishment to a wife that is higher in rank than you in the polygamy murder events. Also added opinion modifiers to the various outcomes in those events
- Adjusted the way Kings are vassalised by Dragon Conquest/De Jure claim, so that they retain the dejure vassals of only their primary title
- A Young Griff controlled by the AI is now forbidden to marry for the duration of his invasion, to stop him marrying some lowborn idiot
- Brought archer numbers from militia training grounds to the appropriate new building value at 10/30/60% per tier.
- Wildlings will no longer ask to take the Black

Bugfixes:
- fixed typo in Balon Acok event and in a reaving event
- Fixed Jeyne ‘Arya’ being the daughter of Maekar Targaryen just before AFFC
- Fixed bug with Nightswatch event where the Lord Commander would be spammed with a demand to hand back titles to the watch
- Fixed Rickard Karstark being listed as Lord of Karhold at the AFFC selection screen
- Fixed bug where if you successfully won a war to rescue a prisoner, the plot would merely be cancelled rather than fulfilled
- Removed Blackfyre Rebellion events with no localisation
- Fixed a case of mega war event spam when the King is called into a war of a Lord Paramount ally.
- Fixed problem in independence faction wars where if the leader declared themself King and their heir is the defender, if they died mid war any allies wouldnt be revassalised and their new Kingdom would persist
- Made some fixes to address mega war problem where after a successful invasion/claim war a character may be erroneously flagged as being part of the iron throne
- Fixed problem where Stannis could get an event declaring war on ‘Stannis Lannister’ if he inherited the Throne from Renly in ACOK
- Fixed the ‘your ward is honorable’ event
- Removed Littlefinger’s dual education traits
- Fixed independent Blue Fork in Seven Kingdoms scenario
- Fixed problem where when granting a LP title to a vassal a character would sometimes get claims on the new LP’s titles
- Fixed the weaken fellow vassal plot
- Fixed problem where sometimes if a kingdom was usurped in a claim war dejure vassals would not transfer
- Added missing plots to job action uncover plots
- Fixed the demand prisoners from vassal decision
- Fixed the occurance of a 40000 year old James Valkyn in Seven Kingdoms bookmark
- Fixed the decisions to pass on swords to your children not being usable
- Fixed Joffrey inheriting Summerhall before Robert dies
- Fixed the children of Kings not being referred to as Prince/Princess
- Fixed Baelor Blacktyde not converting to the Seven.
- Fixed an instance of the family member requests title event looping
- Fixed the demand installment of claimant decision


Dev Diary : Essos 1

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Hi all, it’s almost a year to the day since the mod was released, and I hope we can all agree we have come some way since then when all we had was Robert’s rebellion to entertain us! But of course we have plans for the future.

Some of you may have noticed cabezaestufa hasn’t done the usual updating. Unfortunately due to RL commitments he has stepped down as project leader. I (Knuckey) have taken on this role, but cabe has used his amazing map making talents to leave us a rather nice parting gift:

8siJkWC

Yes, we are adding Essos And as you can see progress has been coming along quite well. The map contains everything from Westeros to Qarth, and Sothoryos to Far Ibb. This continent has been more arduous to recreate than Westeros, mainly due to the lack of canon information compared to Westeros. We have had to essentially make up many province and title names, as well as the free city dynasties.

Here is a look at the dejure kingdom setup:

kE5DwAa

Each of the Free Cities, and Slaver’s Bay realms, shall be portrayed using The Republic DLC mechanics, each with 5 ‘patrician’ families and the ability to establish trade posts.

Obviously this means you will need the DLC to play as them. However The Summer Islands have also been completed, and they are a feudal realm:

y6fQI2o

Now only the history setup has been partially down thus far, so there aren’t any unique mechanics done yet. However some ideas have been started to be thought out, e.g. Aegon will be able to choose to unify The Free Cities rather than Westeros:

lpz3zKp

 

Ruins shall also be modelled in some way, possibly with the ability to colonise them:

fPp3Uvd

Note The Rhoyne shall be navigable upto Norvos and Qohor. Also we will almost certainly make a unique shield for ruins, so they are easily distinguishable.

That’s all we have for now. For the initial release, the Free Cities, Slaver’s Bay and The Summer Islands are likely to be all there is. But we do intend to fill the entire map, including Ibb, Qarth, Sothoryos and other obscure places. Of course The Dothraki shall be implemented in some way and we do have a basic plan for them, but that probably deserves its own full explanation later on. Release date is unknown for now, almost certainly not in the next release for the Old Gods.

 


New hotfix for 0.4.3

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HOTFIX:HERE
Fixes some nasty CTD bugs with valyria quest, as well as some event looping and french localisation

To install, unzip over your game of thrones folder in my documents/paradox/crusader kings II/mods

Note that the hotfix is included in every download now.


Vanilla update : BEWARE + music

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Tomorrow, crusader kings II will get the 1.10 update.

If you want to keep playing the mod and have a Steam version : Copy your crusader kings II folder (before the update) somewhere else on your hard drive.

If you have a Gamersgate version, do the same so you can enjoy both vanilla with latest DLC and the mod.

From tomorrow we will start working on compatibility, it usually takes a week but this update his HUGE.

If people are interested in the changelog it can be read HERE

Last, next update will contain a new music “stannis themed” lasting more than 5 Mn ;)


Release 0.4.4

Crusader Kings 2: Stupid friends won't play, learn from their mistake. Please?

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Reblogged from Not Quite American:

A little while ago I advertised the sale of Crusader Kings 2 at 75% off.

The reason I did that is not just because of my love for the company; don't get me wrong, I do support Paradox and all their endeavours - I buy pretty much every damn DLC they release because I always know it's going to be good.

Read more… 638 more words

great

Release 0.4.5

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Version 0.4.5
===============

Main features:
- Merged changes from 1.101

Events, jobs, plots and decisions:
- it is no longer possible for adventurers to target realms made independent for the duration of a mega war
- Adventure wars for the Iron Throne will now trigger mega wars
- Fixed problem where if an adventurer was in an off-map court they would not get any troops and have -100% warscore form the start
- If an adventurer is going for an emperor tier title there is now a chance they will gain some dothraki troops under certain circumstances

Character setup (WARNING, SPOILERS AHEAD):
- Dany now loses the Widowed trait in 300, so she can now marry in AFFC. She’s still infertile though!
- adjusted the age of Roose (now born in 255)
- Added characters from “The Lineage and Histories of the Great Houses of the Seven Kingdoms” shown in the series. Updated Umbers, Karstarks and Manderlys and the Umbers title history.
- Gave the Flints of Widows Watch a female Hornwood connection. Adjusted the starting Ancestry of all the Flints somewhat. Added young Danny Flint.
- Added a ancestor Tyrion as King of the Rock. Mentioned in the books that his name is that of past Lannister Kings.
- Added Theo Frey who was currently missing from the Frey family. Fixed Jyanna Frey floating in the family tree, made Alys Frey… a Frey. Gave Walder a younger brother, his grandchildren are now Theo, Jyanna and Alys.
- Married Perriane Frey to Ambrose Butterwell.

Balance:
- A character is now less likely to accept an ultimatum if their liege likes them (they will be able to ask for intervention)

Graphics and portraits:
- Adjusted valyrian, dornish, northman and ironborn gfx to match the portrait fixes from patch 1.101
- Removed identical, duplicate dornish clothing files and linked all dornish cultures to saltdornish clothing and headgear
- Removed naathi gfx and made them use african / muslim gfx as fallback for now

Bugfixes:
- Fixed bug where the game would CTD in Seven Kingdoms when selecting the dejure kingdom map mode. Fixed by adding uncreatable dejure Kingdoms of Dragonstone and Crackclaw Point.
- Fixed problem where Blackwater Bay wasn’t being properly renamed to King’s Landing after the conquest
- Fixed bug where if Stannis/Shireen lost the war for the Iron Throne they would be given Storms End if Young Griff conquered it
- The Archmaester of the Citadel now actually has a religion/culture in all game starts
- Fixed the Beggar King nickname

 

To download the build : http://citadel.prophpbb.com/topic3168.html

To report bugs : http://citadel.prophpbb.com/forum5.html

Note : Don’t comment this post with bugs or suggestions, use our forum instead



Crusader kings II for Sale at -75 %

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If you were looking for a reason to buy the game and test the mod, here it is.

The whole franchise is on sale on steam for one day only, you can see more on steam  : http://store.steampowered.com/

Note : No DLC is needed to play the mod, but you might want some of them to enhance your experience (better portraits for some cultures, some decisions / events,  or playing as ESSOS cities when the continent will be available)


Release 0.4.6

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Yesterday, paradox published 3 dlc with the 1.102 patch, here is our update that goes with it

Main features:
- Updated mod for patch 1.102

Events, jobs, plots and decisions:
- The ‘Show me dragons’ decision now displays locations of dragon lairs
- The Maester’s job actions now happen automatically, and the Master of laws can no longer do jobs in the capital province. This makes it impossible to put more than 5 councillors in one province

Character setup (WARNING, SPOILERS AHEAD):
- the Ancestory of many houses adjusted, inluding houses Stark, Arryn, Lannister, Manderly, Cassel, Stout, Poole, Ryswell, Blackwood, Mormont, Serry, Ryger, Dustin, Waterman, Karstark, Smallwood, Waxley, Estermont, Rogers, Grimm, Hornwood, Flint
- Added House Mudd, Teague, Fisher and Justman as ancient Kings of the Trident
- Adjusted the age of Euron (-2) and Victarion (-1) greyjoy
- Mycella and Lancel are no longer lovers in AFFC
- The Lord Commander no longer owns Brandon’s Gift directly, to hopefully prevent the Watch converting to a merchant republic
- Walder frey is more healthy and will live longer
- Gave House Locke and Woolfield extra members in the later book scenarios so House Glover and Manderly respectively don’t inherit their ancestral lands (through the female line) within a mere decade.
- Added House Condon and their history to b_theeagletower. They are now a vassal under the Cerwyns. The canon Kyle Condon is now in.

Balance:
- The Lord Commander of the Night’s watch can no longer convert provinces or people

Graphics and portraits:
- Added many of talias’ trait icons

Misc:
- Characters with traits that forbid inheritance will no longer start adventures
- If a character ends up with an off-map title like Meereen it is now off-loaded by event
- the Stranger is no longer a valid god name for event texts
- Several random Black Brothers are now randomly generated at the start of earlier scenarios
- Numerous tentative changes to religion, most of which should only affect Essos. The biggest one for Westeros is a slight heavy cavalry buff for the Seven.

Bugfixes:
- Fixed Blackhaven history in ACoK and AFFC
- removed some unfinished diplomatic events that could cause wierd vassalisations
- Fixed problem where the establishment of Kingsguard was not working in the Conquest scenario
- A character who inherits dawn will now get the right nickname
- Fixed harrenhal bug
- Fixed event that referred to the Pope and his legate

Links are coming on Moddb and mirrors as I speak

Don’t report bugs here, and go to the citadel a.k.a our dev forum for any question


Essos Dev diary : Slavery I

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The societies of Essos stand on different foundations from those of Westeros. To them, Westerosi serfdom and feudalism is utterly barbaric. Democracy may be rare in Westeros, but across the Narrow Sea, it thrives. None of which, however, is to say that the people of Essos lack their own demons. This is the land of the Valyrian Freehold, of the Great Cities of the Ghiscari, of Qarth and Volantis. This is the land where men live free and build great cities, but only at a greater cost. This is the land of slavery.

Our plan is to model slavery using two separate, parallel systems – one to track individual characters trained and sold as domestic slaves, and another to track the large slave populations that serve as the working class of Essos’s great cities. This developer diary will concentrate on the first system.

First and foremost, there is now a new crown law – called, appropriately, slavery. This law determines the legality and technicalities of slavery in your nation. For most kingdoms, by default, slavery is simply strictly Legal or Illegal, but the Ironborn use a special form of slavery that allows only for the enslavement of prisoners of war, while minor restrictions on the slave trade can be forced on other nations through war. For nations where slavery is simply Illegal, owning a slave yourself is right out – you’d be caught almost immediately. Selling prisoners into slavery is still possible, but comes at the risk of being discovered – and punished – by your liege.

Fresh slaves can come from a few sources. First, under Chattel Slavery, the children of slaves are born slaves, and slave traders may take steps to ensure that there is a healthy supply of such children. Second, prisoners can be either enslaved by their hosts, or sold directly to slavers. Third, there is a new Slave Raid casus belli available under Chattel Slavery and Thralldom. Slave Raids target a single province – either one that borders the raider, or a coastal province if the raider has access to ships – and, if successful, sack that province and randomly generate five new slaves of its culture and religion for the raider. On the other hand, if a slave raid is completely defeated, the defender can liberate any slaves of their culture or dynasty the raiders may have in captivity.

The newly enslaved are, understandably, rather upset about it, and will almost always despise their masters. Both this problem, and the distribution of slaves throughout the world in general, are handled by slave traders. Any patrician operating under Chattel Slavery may become a slave trader, but it tends to be most common in the great cities of Slaver’s Bay.

A slave trader has the unique distinction of being in the business of buying and selling slaves, in a system which ties into the trade mechanics. Slave traders benefit from controlling trade posts by gaining the right of first refusal in every slave transaction made in that province. If the lord of that province wants to sell a slave, he’ll have to hear the local slave trader’s offer first, before anyone else’s. If he wants to buy a new one, the selection at the local trade post will be the first he sees. Either way, the slaver benefits.

When actually buying and selling slaves, the trader has the ability to set the price. Slaves can be sold for one of three prices – low, medium, and high. It is the goal of the trader to pick a price they believe is fair – or, more likely, the best price they think they can get away with. Once the trader has set the price, the buyer or seller has the option to either accept it, or walk away and try to find a new slave trader. The result is a sort of mini-bidding-game – how low can you buy, and how high can you sell?

Once a slave is actually in your custody, you have many options for dealing with them. If they’re uncooperative, you may have them lashed in an attempt to break their spirit. Repeated lashings can turn even the most rebellious slave into a meek, obsequious servant – or into a bloody corpse. Be warned! Slavery is a grim, soul-destroying practice, for both the slave and the slaver. It is a rare man who can trade in human suffering each day and not come out empty ad hollow on the inside. Or, in less poetic terms, if you become a slave trader, expect to wind up with very little piety and lots of lots of negative personality traits.

Next time (in this sequence, not necessarily the next Dev Diary) we’ll look at slavery on a larger scale – all about the vast, faceless masses, without whom the cities of Essos would crumble into dust.

You can talk about this Dev diary here (and he pic are in greater definition there too)


Wrong versions

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Hi,

As many people were downloading the wrong version, I just updated the download page. Last version is 0.4.6, as featured in a news below.

Latest version is always here : http://www.moddb.com/mods/crusader-kings-2-a-game-of-thrones-ck2agot/downloads


Essos Dev diary slavery part II

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In addition to domestic slaves, the civilizations of Essos also use mass slave labor to build and maintain their vast cities. These faceless masses are the underclass of Essos, who number in the hundreds of thousands. This reliance on slaves is a mixed blessing, however – on the one hand, it provides a source of cheap labor that can be used to up hold grand and glorious societies. On the other, it means those societies will always stand on the shakiest of foundations, the loyalty of thousands who have no reason to be loyal.

These thousands of slave laborers are represented by a new building chain, the Slave Camp. Slave Camps can’t be built normally – they are acquired much like domestic slaves, through Slave Raids and being bought and sold by slave traders – and come in five levels – Tiny, Small, Average, Large, and Huge – each of which provides tax income and a large supply of light infantry. The downside of this cheap source of manpower, of course, is that untrained slaves aren’t exactly known for their courage and loyalty in battle – in addition to providing you with more manpower, slave camps will also ensure that your light infantry will break at the first sign of trouble.

Besides the benefits a slave camp provides directly to its controller, it provides another advantage for the province in which it resides. The largest slave camp in a province gives that province a Slave Labor bonus – a reduction in construction time and costs that increases with each camp level Backed by this power, it’s possible to undertake vast construction projects in a slave city that would be unthinkable elsewhere.

Once again, however, this power comes at a price. The more slaves a province has, the more likely they are to disobey their masters – in addition to the construction bonuses, the Slave Labor bonus also increases revolt risk. There are ways to keep these risks under control, but the possibility of a slave revolt will remain a looming shadow over any slave economy.

Next time, in the third and final dev diary in this sequence, we’ll look at exactly what happens when that possibility becomes a reality.

Every question about this DD should go there : http://citadel.prophpbb.com/topic3715.html


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